Updates from February, 2010 Toggle Comment Threads | Keyboard Shortcuts

  • Pablo 11:19 PM on 24 February 2010 Permalink | Reply  

    Unity3D Locomotion testing 

  • Pablo 8:42 AM on 22 February 2010 Permalink | Reply  

    Unity3D Rocks! 

    Well as a flash developer at first i was scared (?) by this monster that was starting to brind really cool 3d to the web browsers, but after i downloaded it and saw the integrated editor and the smooth workflow that it has i was blown away. In no time i had a simple FPS up and running folowing the tutorials. Also, the greatest thing of all: you can use Javascript to code! yeyy! you dont have to learn any new language! also the way in which you import assets is ridiculously easy! we are talking about a drag and drop operation! what!?

    And the main issue that is always a probem… animated characters. Well, it is so simple! you just make your model in the 3d studio and animate it and you’re done! you have all your animations inside Unity3d and you can label the frames, create animation clips! it’s AMAZING!

    After you’re done, this baby plays in the browser at a very fast FPS! And… it can go FULLSCREEN!! yeah!

    Once thing is for sure, this will take all my free time for a looong time xD

    • biorex21 2:37 PM on 22 February 2010 Permalink | Reply

      Haha it’s inevitable for a Flash developer to play with Unity (maybe its fate). I’m also starting with it, and I was reccomended to use C# instead of JS, at first I was like “hell no, why would I do that? since JS and ActionScript are so similar” but I tried and its just nice (it’s very easy actually to make the switch), then integrated in VisualStudio (Express <- free) and the code edition experience became sweet 😀

      • pablobandin 6:29 PM on 22 February 2010 Permalink | Reply

        yea totally, i’m now cosidering to learn C#, in fact, for the snippeds i saw so far is not gonna be hard at all.

    • koblavi 1:08 PM on 19 April 2013 Permalink | Reply

      Unity Rocks! I’ve not touched it in almost a year cos of work and stuff. But I continue to checkout stuff the community is making and I still have a google alert for it. It is about the best combination of simple and useful you can get for a 3D game engine. C# is probably a good idea especially if you’re aiming @ making larger projects. Interesting fun fact though is that all 3 languages are interoperable, so no worries if you’ve written some reusable js (it’s been almost 3yrs, I’m sure you know this by now).

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