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  • Pablo 10:22 PM on 22 October 2012 Permalink | Reply  

    Room Test Demo 

    Ok, so following David Jone’s suggestion 😉 i decided to build a little demo of the room.

    It’s modeled in Blender 2.63 and textures are from the game Return To Castle Wolfenstein.

    Lights are baked into the textures. I removed the smoothing intentionally to give it an old-school / playstation 1 kind of look (good times…)

    And yes, it’s a little dark… it’s suposed to be that way to generate a “scary” feel…

    WARNING: no preloader, the file is about 2.5MB in size. Wait for it to load. Click below to open.

    Click to open demo – Flash Player 11 required.

  • Pablo 12:21 PM on 20 October 2012 Permalink | Reply  

    Blender to Alternativa3D note 

    When you scale/rotate an object in Blender (not inside edit mode), before exporting you should click CTRL+A to “reset” the object’s transformation and making it the “default” transformation. Also, when you do that, also reset the object’s normal, by selecting all the faces and CTRL+N.

    If you dont do this, you MIGHT notice issues like faces looking in the wrong direction or the object being distorted in weird ways.

    So in resume, when you get your object ready to export:

    1. CTRL+A reset transformation: Rotation & Scale.
    2. CTRL+N: inside edit mode, select all the faces, and click this to recalculate all the normals.

    And that should do the trick.

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