Updates from March, 2013 Toggle Comment Threads | Keyboard Shortcuts

  • Pablo 5:04 PM on 10 March 2013 Permalink | Reply  

    Starling Stress Test [Passed] 

    Below, you can see something that would be impossible without the hardware aceleration, almost 700+ units running at a constan 30 FPS  (at least on my machine)

    107KG no Loader… if you dont see anything, wait:

    Starling rocks!!

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  • Pablo 6:24 PM on 3 March 2013 Permalink | Reply  

    Starling FTW 

    1000 running units at a steady 30 FPS the Starling engine really made me change my mind about using just plain MovieClips as usual. So now i will rewrite some code to use this awesome engine and take advantage of the GPU rendering.

    I like the fact that it uses the familiar flash coding patterns like MovieClips, and such, so is not a lot to be learn before being able to actually use it.

    Another advantage it has is that it allows you to use diferent frame rates other than the movie’s main frame rate. Without to mention the particle system it offers.

    Anyway, back to coding.

     
  • Pablo 2:39 PM on 3 March 2013 Permalink | Reply  

    Picking random path 

    test of the AI to pick a random path when the current path splits in 2 or more pathways.

     
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