Blender to Alternativa3D note


When you scale/rotate an object in Blender (not inside edit mode), before exporting you should click CTRL+A to “reset” the object’s transformation and making it the “default” transformation. Also, when you do that, also reset the object’s normal, by selecting all the faces and CTRL+N.

If you dont do this, you MIGHT notice issues like faces looking in the wrong direction or the object being distorted in weird ways.

So in resume, when you get your object ready to export:

  1. CTRL+A reset transformation: Rotation & Scale.
  2. CTRL+N: inside edit mode, select all the faces, and click this to recalculate all the normals.

And that should do the trick.

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