Exporting animated models from Blender 2.63 to Alternativa3d 8


Trying to learn the workflow from creating to using a model in Alternativa3D 8 i ran into a lot of issues, but now, i think i have everything in order. Things to consider: When exporting a model from Blender 2.63 it must have it’s UV mapping set, an at least a material assigned to the model.

Then, if you use IK bones, you must bake the animation  ( the option in blender is called “Bake Action”, i found it pressing SPACE and typing it )

See: http://www.youtube.com/watch?v=GTlmmd13J1w

 

Advertisements