Flash 10 CS4 Native 3D Blurry Solution


Matteo wrote:  “The object converted to 3D doesn’t just ‘become blurry’. It becomes bigger. Slightly bigger. […] It seems that the object is being rescaled to exactly 1 pixel wider and 1 pixel higher than its original size. No matter what’s the width and the height of the object, it grows one pixel. The scale factor is not constant, it depends on the sizes: horizontal_scale=(width+1)/width, vertical_scale=(height+1)/height.

try to compensate this by rescaling the object by inverse factors width/(width+1) and height/(height+1) before converting it to 3D…and it actually works!


Solution and sample at this link:

http://www.flashandmath.com/flashcs4/blursol/index.html

Credits to: Matteo Sisti Sette

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