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  • Pablo 6:24 PM on 3 March 2013 Permalink | Reply  

    Starling FTW 

    1000 running units at a steady 30 FPS the Starling engine really made me change my mind about using just plain MovieClips as usual. So now i will rewrite some code to use this awesome engine and take advantage of the GPU rendering.

    I like the fact that it uses the familiar flash coding patterns like MovieClips, and such, so is not a lot to be learn before being able to actually use it.

    Another advantage it has is that it allows you to use diferent frame rates other than the movie’s main frame rate. Without to mention the particle system it offers.

    Anyway, back to coding.

  • Pablo 2:39 PM on 3 March 2013 Permalink | Reply  

    Picking random path 

    test of the AI to pick a random path when the current path splits in 2 or more pathways.

  • Pablo 2:00 PM on 17 February 2013 Permalink | Reply  

    Graphic test… 

    Graphic test...

    Trying to came up with a style for the graphics of my next game… this looks good, but i still dont like it…

    i think i will start all over again… but i’m getting closer to what i want.

  • Pablo 11:54 AM on 12 February 2013 Permalink | Reply  

    Tower Defense Prototype 

    Preview of the game im working on…

    Working on the prototype, still in very early development stage.

  • Pablo 4:44 PM on 12 January 2013 Permalink | Reply  

    PHP Session with an Incomplete Object 

    Omg what a headache i got from this one…

    if you ever encountered yourself trying to retrieve an object from the session and got this message:

    object(__PHP_Incomplete_Class)#1 (2) { ["__PHP_Incomplete_Class_Name"]… etc

    That means that you started the session BEFORE including the class of the object that you have stored in the session, so php can’t find the class of the object.

    To solve this, simply make sure session_start() is called AFTER any include and after you register your custom autoloaders.


  • Pablo 11:18 AM on 31 December 2012 Permalink | Reply  

    Awesome Photoshop Pencil Brushes 

    Just want to share this brushes i found, they look very real in photoshop, like real pencils.

    1)  Pencil_Brush_by_Andantonius.abr  ( see the original link ) Perfect for sketching. Ideally using a small brush size.

    And this ones, are a set of many brushes, but the one i liked the most it’s called NagelSeries33_Chalk1 this is the link:

    2)  ( see original link ) Perfect for when you finish sketching and you want to draw the final lines, much harder pencil. You can use any size here, it looks good in any scale.



  • Pablo 10:56 PM on 28 December 2012 Permalink | Reply  

    Photoshop CS5: disable “Extras” on startup 

    Using Photoshop an anoying problem is having to click CTRL+H on startup because the “Extras” grid got enabled itself somehow… so solve this simply go to View->Show and disable all the grids enabled. This should solve the problem.

  • Pablo 2:34 PM on 7 December 2012 Permalink | Reply  

    The New Youtube Layout SUCKS ! 

    OMG the new youtube layout is not only horrible but it’s annoying!!! EWWWWWWW
    What the fuck are they thinking? if it’s not broken, dont fix it!

    • Some Guy 8:17 AM on 12 December 2012 Permalink | Reply

      They removed permalinks to comments, and this is the worst reason why I hate new layout.

      The shitty design is easily fixed by custom CSS.

    • rooster 11:22 PM on 19 December 2012 Permalink | Reply

      This is a bit off topic but have you thought about making a downloadable version of Days Of Blood? I tried downloading the swf of it to play offline but there is a blur in the center of it :(

      • Pablo 11:59 AM on 20 December 2012 Permalink | Reply

        Done, check the game’s post, i added 2 download links for mac and win. Let me know if they work!

    • rooster 12:09 AM on 21 December 2012 Permalink | Reply

      Thank you! You are freaking awesome :D Now I can play this great game if my internet is down. Are you planning to make a sequel to Days of Blood? If so, take your time with it so it can be as awesome as the first one :)

  • Pablo 8:12 AM on 6 December 2012 Permalink | Reply  

    Days Of Blood gets 1 Million Views 

    Today, checking at the stats of the game Days Of Bloods i saw that it finally got to the 1 million views mark!! :


    from arround the web (the game went viral on several webgames portals)  and

    4,089,089 plays

    from which the game was totally completed arround

    3,422 times

    which makes it a “hard game”. So far in it’s almost

    78 days

    since it was released.

    The review from the public has been great and people liked it a lot.

  • Pablo 12:37 AM on 25 October 2012 Permalink | Reply  

    A* Pathfinding in simple words 

    When you think in pathfinding, without knowing anything, the most simple algorithm you can think of to find a path form point A to point B from within a net of connected nodes is to walk every possible path until eventually you hit the destination, and then build the final path walking backwards.

    The A* algorithm does exactly that BUT it adds a layer of selective picking on top of that. How? By assigning a value to each node it gets and constantly analizing only the nodes with the smallest values first. This, eventually, produces the finding of the path without actually analizing the entire possible map, just the nodes most likely to be the correct ones.

    You feed this algorithm with two nodes, the origin and the destination. At this point, the algorithm is not aware of the entire map, there could be millions of nodes, but at this point we only know one: the origin.

    The cost of this node is cero, obviously, we are there. From this point, we start collecting nodes, starting with all the nodes connected with the origin node (it’s neighbours), and while doing that we assign a value to each node and add them to a list of “nodes to check”, removing the origin node form this list since we already checked it, and move on to the next node in the list which now has new nodes added. Now, before selecting another node from the list, we first sort it, from the least to the highest node’s vales. And then pick the node with the smallest value and repeat the process basically.

    So if you removed that “value assigning and sorting” part, what the algorithm does is picking nodes, and adding it’s neighbours to a list, and repeating until there’s no more neighbours or the target was found. This is how you step by step cover the entire map of nodes.

    The key of the algorithm is the selective picking on top of that simple process, which makes it find the closest paths. If you always pick the most likely to be the closest node, you will end up finding the path faster, and even before analizing the entire map of nodes!

    For more info read this tutorial which i think it’s the best one arround:

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